Learn the engine by making games.
One home for every hands-on Plasma tutorial. Start with a playable first game, understand the systems underneath it, then combine C#, C++, AI, UI, audio, and physics in a complete arena.
One home for every hands-on Plasma tutorial. Start with a playable first game, understand the systems underneath it, then combine C#, C++, AI, UI, audio, and physics in a complete arena.
These three tutorials form the spine of the curriculum. The specialist tracks below let you deepen each part when you are ready.
Learn the editor, scene hierarchy, input, physics, scripts, and the essential game loop.
02 · UNDER THE HOODBuild components, properties, messages, and a standalone game with the current project scaffold.
03 · BRING IT TOGETHERIntegrate player code, enemies, scoring, UI, audio, spawning, win/lose states, and retry.
Follow a track in order or search for the system you need. Progress is saved in this browser.
No tutorial matches that search yet. Try a system name such as “audio”, “AI”, or “C++”.